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Lynda - Advanced Unity 2D Platformer Player Movement (updated Jul 05, 2016) DVD
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Lynda - Advanced Unity 2D Platformer Player Movement (updated Jul 05, 2016)
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Lynda - Advanced Unity 2D Platformer Player Movement (updated Jul 05, 2016)
Lynda - Advanced Unity 2D: Platfmer Player Movement (updated Jul 05, 2016)
Size: 621 MB | Duration: 3h 19m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch

Learn the foundation of player movement in 2d platfmer games.
This course offers a breakdown of common player behavis as well as some advanced techniques to bring your 2D platfmer to life. Jesse Freeman shows how to detect input from the keyboard and controller, make the player walk and run, and add in me advanced movement behavis, such as ducks, double and long jumps, and sliding down walls. Plus, learn how to make your character pick up items and fire projectiles like fireballs.
Topics include:
* Building an input manager f keyboard and controllers
* Setting up the player
* Building reusable, self contained, and modular behavis scripts
* Adding behavis: walking, running, and jumping
* Managing animation states and player collisions
* Adding a ducking animation
* Detecting wall collisions
* Sticking to, sliding down, and jumping off walls
* Picking up items
* Firing projectiles
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